When you’re planning a MiniGame™, you’re most likely starting with a goal in mind, whether it’s reducing an expense, increasing a sales number or even replacing the toilet paper roll (hey, MiniGames can target any area that needs addressing!).
It’s usually easy to find something you want to improve, but building a MiniGame that will drive those results takes some fun – and some finesse. We may be a two-time All-Star Award winner, but not all our early MiniGames were successful. Even a few years in, we had to step back, review and reinvent our Game play to reset and reinvigorate our results. Here are a few tricks we’ve learned along the way.
Keep it simple.
– We’ve learned that when we make MiniGames too complicated, the team isn’t as engaged, because they have to work too hard to understand how to drive results. Simplify the rules.
Keep your eye on the prize – but not the loot.
When you make a MiniGame too focused on a big reward, or make the reward so big that it seems unobtainable, the team may excel at the short game but not the long. Make the Game more about the end goal instead of the prizes.
Don’t be afraid to get silly.
I’ve played Bruce Lee, Wayne, Andy Gibb and an electric guitar player, to name a few. Getting out of your comfort zone shows the rest of the team just how important the Game is – and it encourages them to stretch themselves too.
Change is your friend.
We’re constantly changing, trying to improve our Game play. Don’t be afraid to stop something that isn't working and try something new – even if that means redirecting a MiniGame midstream.
You can’t over-inform.
With the busy schedule today’s employees keep, we’ve learned you can’t have too many touchpoints, because they’re bound to miss at least one. Create an integrated strategy to keep employees informed on how the company is doing and how the MiniGame is going. Ours includes email, Huddles, company and department meetings and boot camps – and financial literacy comes into just about every aspect of what we do.
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